WTF? I'm tweaking it again??
Allright, so I hit a wall last year where I couldn't understand the way to improve some mecanics. Now, after a long hiatus, I'm back at it trying to perfect it. It is still just a prototype of a game, and I'm still just a minumum wage worker chasing his videogame development dream on the side.
What's new? Well, nothing yet, but here's a small list of improvements I'm working on:
-A hint system to subtly guide the player to the keys to progress in a level
-A full scoring level (sounds pretty basic but I haven't got the jist of it)
-Improving the LOD detection because I don't know why, but when there's lots of geometry, it stutters a lot.
I think it's safe to say I'll get that done by the end of may, between job and study I won't have that much time but I'm certainly up for it.
Have a blast!
Get Grid Jumper
Grid Jumper
My student project un Unreal Engine 4.27
Status | Prototype |
Author | Alexei NüVille |
Genre | Platformer |
Tags | 3D Platformer, frustrating, precission-platformer, Puzzle-Platformer, Singleplayer, unfair |
Languages | English, Spanish; Latin America |
More posts
- I'm stuck21 hours ago
- An extremely valuable feedbackJul 04, 2024
- Martillando de nuevoJun 27, 2024
- Goals updateJan 30, 2023
- Tutorial level updateJan 17, 2023
- Tutorial level complete!Jan 17, 2023
- Recollection of devlogs I never made up to this dateJan 13, 2023
Leave a comment
Log in with itch.io to leave a comment.